SUBSEQUENT BACKLASH AGAINST THE EXERCISE, DAUNTLESS DROPS LOOT CHESTS
Gamers possess spoken when it comes to loot boxes and like our recent content on the practice, they just don't like them. Some might, however the majority don't and they've made a large enough stink about this that the developer associated with Dauntless, Phoenix Labs, has announced that it's pulling loot boxes from its upcoming Monster Hunter-like title.
« The most played Operation road directions of the final month within Competi...electric sausage maker »
More blog posts in this category Allgemein
"One of the things that we felt has not been the best of encounters is our loot box-based monetization, inch said design movie director Chris Cleroux (via PCGamer). "We're going to be moving away from that as our primary monetization to much more of a bespoke model like Warframe and Path of Exile, where you'll be able to select and pick the things you want to purchase rather than go through the gotcha-box technique. We feel like it's a lot more player-first in how it works, and in addition it reflects a altering interest in the community. inch
As it stands, if players want to uncover a new skin, banner or sigil for their character, they have to cash in "Chroma Cores, inch which act exactly like look boxes. These people contain random collections of items, which means there's no guarantee you can get what you want. That's all going to change in the near future, with the developer rather making it more of the microtransaction shop, where you cash in your in-game currency or real-world money for exactly what you want.
"When all of us sat down, Bob and I were type of the Cheap Path Of Exile items main drivers within this decision, " professional producer Jesse Houston said. "We had been just like, yeah [... ] let's just move away [from loot boxes]. I believe players will view that more beneficial, so we're going to get it done. "
"Everything I actually do, I want to do it with the player in mind and I want the player to feel like we're doing it for them to deliver an excellent experience that they will then reward us with their money. I do not need to build a company that is known for being able to draw out capital, or a few other bullshit, out of [players], " he said.